START to play against the computer.
AUTO to watch the computer play against itself.
RULES to see game rules.
INFO to learn more about Fidchell’s origins.
The human player moves the white pieces, the single king, and his defenders, who are surrounded by an army of blue attackers – the computer player’s pieces.
The human player wins, if the king breaks the siege by escaping to one of the boards four corners.
The attacking army wins by surrounding the king on all four sides (three if the king stands at the bords edge) to capture him.
All of the pieces move orthogonally (left, right, up or down) and any number of spaces.
Attackers and defenders may be captured by trapping them between two pieces of the same color.
Select the piece you want to move. Then click on where you want to move it to.